As promised, Capcom has released a new update for Monster Hunter World. This patch will update your game’s version to 167353 and adds an official high resolution texture pack that weights around 29.2GB in size.
Furthermore, this patch adds a “TAA+FXAA” option to Anti-Aliasing in the Advanced Graphics Settings, adds a new mouse control type that is less sensitive to unintentional movement when controlling the Focus Camera with the mouse, as well as a camera control category to the keyboard settings.
Moreover, this patch fixes a number of bugs/issues. For instance, it adds a countermeasure for a bug causing the game to crash when performing actions with a lot of visual effects (such as Spread Ammo 3 for the heavy bowgun, during the event quest Undying Alpenglow), fixes a bug where a player would perform a backstep facing the left if they performed a neutral evade (backstep) within 0.3 seconds of performing a guard with the analog stick and more.
As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.
Monster Hunter World Patch 5.2 Release Notes
Major New Features/Design Changes:
Added support for High Resolution Texture Pack DLC. This pack can be downloaded as free DLC from Steam to change the in-game textures to high resolution textures. After downloading the pack, go to the main menu > Options > Display > Advanced Graphics Settings to adjust the texture quality. The High Resolution Texture Pack requires at least 40GB of available storage space, and 8GB of graphics memory (VRAM). Please make sure to check the system requirements on the DLC page before installing the pack.
Added a “TAA+FXAA” option to Anti-Aliasing in the Advanced Graphics Settings. Go to the main menu > Options > Display > Advanced Graphics Settings to toggle it.
Added a meter to the Advanced Graphics Settings menu that shows how much PC VRAM (graphics memory) you’re using with the currently applied settings.
When selecting “Take All” at the rewards screen after completing a quest, a list of all items received will now be displayed.
Added a new mouse control type that is less sensitive to unintentional movement when controlling the Focus Camera with the mouse. With the newly added Type 2, you can hold down the lock-on key and use the scroll wheel to switch between monster parts when you are locked on to a monster. It also takes longer for the focus camera to disengage (from moving the mouse) when using this type. Go to the Start Menu > System > Options > Controls to change control types.
Added a camera control category to the keyboard settings. Camera control used to be tied to the O, K, L, and + keys, but they can now be changed to other keys by going to the main menu > Options > Key Config.
Added a “Friends Can Join” option to the Private Session Settings. Until now, it was only possible to access private sessions by entering the Online Session ID, but by turning on the “Friends Can Join” option, your Steam friends will be able to join by using “Invite a Friend” or searching for friends’ sessions. Accordingly, the “Yes” option for private sessions has been changed to “Online Session ID Only.”
Bug Fixes:
Added a countermeasure for a bug causing the game to crash when performing actions with a lot of visual effects, such as Spread Ammo 3 for the heavy bowgun, during the event quest Undying Alpenglow. This bug will be further addressed in future updates. To compensate for this issue, the availability of Undying Alpenglow will be extended as follows: Before: Friday, March 22 00:00 a.m. to Thursday, April 4 23:59 UTC. After: Friday, March 22 00:00 a.m. to Thursday, April 18 23:59 UTC.
Fixed a bug where a player would perform a backstep facing the left if they performed a neutral evade (backstep) within 0.3 seconds of performing a guard with the analog stick.
Fixed a bug where the Gunlance’s Wyrmstake Cannon would continuously hit a monster if it connected as the monster begins digging underground until it coming up from beneath the ground. It has been fixed so Wyrmstake Cannon will end once the digging underground animation is over.
Player characters are supposed to be displayed with high resolution textures at all times, but there was a bug where the player would be displayed with a similar texture resolution to NPCs when restarting the game from base and departing on a quest or expedition. This has been addressed.
Fixed a bug causing low scroll sensitivity when using the scroll wheel on the Skill Info screen.
Fixed a bug where, when the player faints with a specific window on screen, the window would not close and could still be controlled.
Fixed a bug where the Support window on the title screen would show the web manual and support page URL for other platforms.
Fixed a bug on the oven roast and Tailraider Safari results screens where pressing the left directional key when the cursor is set to “Take All” would not result in the cursor moving to “Sell All.”
Fixed a bug where the mouse controls for sorting equipment loadouts and keyboard presets behaved differently from the sorting controls for other UIs, such as item loadouts.
Various other bug fixes.
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When is the Monster Hunter World PC release date? Will there be a beta? Will it be different from the console version? We put Capcom’s behemoth-slaying beast in our sight and take a look at everything we know about Monster Hunter World on PC.
Monster Hunter World Steam Release Item Pack
Monster Hunter: World on PC is a tantalising proposition. The series has been running for more than a decade, but never has PC been the home of a core Monster Hunter game. For anyone without a Nintendo or PlayStation console, Monster Hunter: World is the first chance for PC players to see what the excitement is all about. We have gathered news, gameplay trailers, and even played the game ourselves to bring you everything you all the details about this huge new game.
Check out all the biggest upcoming PC games.
Never played a Monster Hunter game before? Well, this PC version is the perfect place to start. Monster Hunter: World is the most ambitious and polished of the entire series; not only does it have gorgeous, high-fidelity graphics, but its set in huge hub worlds that allow you to explore, track you prey, and fight in dynamic and creative ways. There are few games like it, and based on the critical and player praise the console version garnered, it’s something worth paying attention to.
Monster Hunter: World PC release date
The Monster Hunter: World PC release date is August 9, 2018. That may come as a surprise; we were previously told Autumn 2018, meaning we get it a touch earlier.
Not that this isn’t a delay, of course. Well, of sorts. That is because the PC version will release significantly behind the console launch, which happened back in January.
So why the delay? “This is our first PC title, and it’s something we want to make sure we get right,” Ryozo Tsujimoto, the game’s producer, explains during a chat with GamesRadar. He also explains that the online infrastructure required more work on PC, with the matchmaking being easier on console thanks to Xbox Live and PlayStation Network.
When talking to VG247 about the PC delay, Tsujimoto noted that it related to “a resources and manpower issue,” emphasising that the team wanted to deliver a fine-tuned version for PC.
Monster Hunter: World PC beta
A Monster Hunter: World PC beta has yet to be announced, but with Capcom looking to deliver a fine-tuned PC version – especially after they have identified matchmaking as part of the reason for a delay – we hope to see a PC beta in the weeks preluding its autumn release.
The PlayStation 4 version of the game had a beta betweenJanuary 18-22, with the game then releasing the week after. Considering Monster Hunter has not previously been available on PC, if nothing else, a beta would allow you to see if Monster Hunter is your kind of thing.
Monster Hunter: World gameplay
Monster Hunter is, as the title would suggest, a game about tracking down and slaying monsters. Rather than beasts making up the enemy rosters and the campaign revolving around a character-led, save-the-world narrative, your entire focus is on individual hunts. Each quest tasks you with finding a huge, boss-style beast and defeating it through lengthy, challenging combat encounters.
The reason for killing these monsters is twofold: not only does it provide the bulk of the moment-to-moment gameplay, but progression through Monster Hunter relies on the loot dropped by defeated beasts. Yes, Monster Hunter: World is a loot and gear-driven game in a similar vein to Diablo and Destiny, although the package it comes in could not be more dissimilar.
You choose the monsters you wish to hunt based on the gear you are looking to craft. A specific weapon may require items procured from a specific monster’s skull, and so you will head into battle with the intention of picking up that loot. Upon slaying the beast, the physical location you harvest from will dictate what you find, so if it is skull pieces that you require you had best bury your hunting knife in the beast’s head.
Monster Hunter: World is not purely a solo experience. While you can happily jump in and explore its zones on your lonesome, the hunts become notably more involving when played as part of a team of four in co-op. This allows you to combine a variety of approaches in order to trap and defeat your quarry.
Monster Hunter: World weapons
Defeating huge creatures requires an equally huge blade and so Monster Hunter: World has plenty of weapons on offer, both big and even bigger. There are 14 categories of killing implements available that each come with a variety of unique styles. Weapons range from the practical to the ostentatious, with simple twin dagger arrangements standing side-by-side with swords that transform into axes and crossbows that fire barrages of lightning shells.
Urdu taqreer books pdf free download. Weapons deal specific types of damage that are useful in varying situations. For more information about dealing cutting, blunt, and ammo-based damage, check out our Monster Hunter: World weapons guide.
Monster Hunter World Steam Release Item Pack 2
Monster Hunter: World monsters
The monsters are, understandably, the star of the show in Monster Hunter: World. There are 53 beasts, 26 of which are large monsters – the huge boss-style creatures that are your primary objective, while the remaining 19 are smaller animals that will be part of the world’s ecosystem.
The PS4 beta and the build we went hands-on with featured four large monsters: the Great Jagras, Barroth, Anjanath, and Nergigante, with each representing a jump in difficulty. The Great Jagras is a somewhat docile lizard creature that does not pose too much of a threat, while the Nergigante is a spiny dragon with a ferocious temper that will prove a terrifying challenge for all but the most veteran hunter parties.
Unlike many traditional videogame boss fights, battling large monsters does not display a health bar on the HUD that you must whittle down. Instead, you need to pay attention to the monster’s behaviour to judge how far through the fight you are. Over time they will become increasingly exhausted and injured, causing them to stumble and allow hunters wider windows of attack. As your quarry’s behaviour alters, your team can adjust their tactics to ensure a final victory.
Monster Hunter: World loot boxes
Despite having a fight-and-loot gameplay loop, Monster Hunter: World does not feature loot boxes. Any armour or weapons will have to be crafted in-game, without the need for any form of microtransaction.
“We want you to go in and, through gameplay, find out what’s causing you to hit this hurdle and figure it out,” game director Ryozo Tsujimoto says when explaining why Monster Hunter: World will not include loot boxes in an interview with Trusted Reviews. “Whenever you get over that hurdle by yourself, it’s such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn’t make any sense. There’s no way we would interrupt that flow.”
Monster Hunter: World trailers
Get a good look at the game in action with these Monster Hunter: World gameplay trailers.
Monster Hunter: World PC system requirements
Minimum (30fps at 1080p on low graphics settings):
Intel i5-4460 at 3.20 GHz or an AMD FX-6300 (or better)
GeForce GTX 760 or AMD Radeon R7 260x with 2GB VRAM or more
8 GB of RAM; 20 GB of storage
DirectX version 11
Windows 7 or above (64-bit required).
Recommended (30fps at 1080p on high graphics settings):
GTX 1060 (VRAM 3GB) or Radeon RX 570X (VRAM 4GB)
Intel i3 8350 at 4GHz, or an Intel i7 3770 at 3.4GHz, or an AMD Ryzen 5
8 GB of RAM; 20 GB of storage
DirectX version 11
Windows 7 or above (64-bit required)
Read More
MH: World PC release date
MH: World is great for newbies
MH: World weapons guide
Shortly following its release, Monster Hunter World managed to have an incredibly successful launch weekend, with Capcom reporting that more than 5 million units were shipped over the course of just three days. Now, in order to commemorate the achievement and thank the action role-playing game’s fans for making it possible, the publisher and developer has announced that all players will receive a free Celebration Pack.
This news comes by way of a tweet from the official Monster Hunter World Twitter account, as Capcom has stated that the free Celebration Pack is intended to be “a warm welcome to the New World” for newcomers and veteran hunters alike. As seen in the image below, it appears as if MHW fans will be able to net themselves a potion, a handful of different sacs, and a glittering steel egg in the Celebration Pack.
According to Capcom, both PlayStation 4 and Xbox One players will receive the free Celebration Pack, but the publisher and developer has stated that it’s rolling the content out in waves. With this being the case, those who haven’t gotten theirs will need to check back in on the game in the next few days to see if it has been received. And with the PC release slated for later this fall, there’s no telling whether or not the Celebration Pack will be extended to those beyond the console versions in the future.
Taking all of this into consideration, Capcom’s decision to offer up some free in-game items for Monster Hunter World fans will surely be received well by the action role-playing game’s player base. But even though the gift is decidedly nifty, it’s safe to presume that many MHW fans on Xbox One would simply prefer to receive a matchmaking fix instead.
Monster Hunter World is available now for PlayStation 4 and Xbox One, and will launch at some point in fall 2018 for PC.